Edge Anti-Aliasing:
Elimination of the 'jagged edge' effect which may appear on the sides of
objects. Is usually a software-driven technique.
Environment
mapping:
Reflections from the environment are mapped onto an object, allowing 3D
scenes to be rendered even more realistically.
Environmental
Bump Mapping (EBM):
Bump mapping technique which blends three textures
in order to produce ultra-realistic relief and lighting effects.
Engine:
A collection of software routines that perform
a specific task.