Graphics
processor
|
NVIDIA GeForce3
Titanium 500
|
Memory
|
|
AGP
2X/4X interface with full AGP texturing support
|
|
Memory interface
|
128-bit DDR
|
250MHz
DDR RAM (operating at 500MHz)
|
|
Internal
memory bandwidth
|
8Gb/sec
|
240MHz
|
|
Internal
chipset bandwidth
|
7.68Gb/sec
|
Brute rendering
architecture
|
- 4
pixel pipelines - 2 texels
for each pipeline
- 1,920Mtexel/s
|
3D acceleration
features enhancements
|
- DirectX 8
Programmable Vertex Shaders
- DirectX 8 Programmable Pixel Shaders - Hardware T&L |
Special effects
|
- Environmental
bump mapping
- Shadow buffers
to produce life-like shadows in real time
- Enhanced volumetric effects - High Resolution, High Frame Rate, Full Scene Anti-Aliasing |
RAMDAC
/ pixel cycle
|
350MHz
|
Output options
|
-
VGA-output:
extended display resolution up to 2048x1536
at 60Hz in 16 million colors (VGA) - TV-output: high resolution TV encoder for DVD playback with hardware motion compensation on NTSC & PAL TV sets from resolutions of 640x480 to 1024x768 - DVI-output: extended display resolution up to 1600x1200 in 16 million colors |
Supported
APIs
|
DirectX 8 &
OpenGL
|