Click an area in the diagram or on any of the tabs to get information about a particular option.
Recommended resolution: 1024x768 or higher
The Direct3D Settings panel allows you to customize certain 3D functions in order to enhance games and applications that are optimized for Direct3D.
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3D Prophet is capable of using mip-maps
in order to increase the efficiency of texture
transfers and provide even higher application performance. Textures are "stored"
in different resolutions
to optimize visual quality. You can select the number of mip-map levels to be
used together with the type of texture filtering (bi-linear or 8-tap anisotropic)
to be carried out. Bi-linear
filtering will usually offer a better performance while 8-tap anisotropic
filtering will offer a higher quality display. If you encounter display problems
then reduce the number of automatically generated mip-map levels until the images
are properly displayed.
The level of detail may also be selected from several options: Best and High image quality for optimum visual display to High and Best performance for optimum 3D performance. The Blend option offers a compromise between the two.
You may prefer certain configurations
depending on the game you are playing. This panel allows you to save your favorite
configurations and reapply them instantly at a later time.
To do this, simply define the parameters you wish to save and click on Save
As... to access the following dialog box.
Enter a name for your new configuration and click on OK. These settings will then be listed in the Custom Direct3D settings selection box. If you wish to remove a setting from the list, select it and click on Delete.
To reapply these presets at a later time, refer to the section QuickTweak.
This option allows you to change
the definition of texel origin, between the upper left corner and the center
of the texel. The default
value (3) is in accordance with Direct3D
but certain software applications and games may define the texel origin differently.
If the hardware texture
addressing scheme is programmed to define the texel origin elsewhere then the
image quality will obviously be higher if the texel origin is redefined (using
the slider) in conformity with the addressing scheme.
Click on Close to return to the Direct3D Settings panel.
This option applies to both PCI display adapters and AGP display adapters running in PCI compatibility mode. Enabling the option allows the GPU (graphics processor) to use up to the amount of user-specified system RAM for texture storage. This system RAM will be used in addition to the RAM installed on 3D Prophet. The amount of RAM available for texture storage will depend ultimately on the amount of physical RAM installed on the PC.
This option allows an image to be rendered immediately without waiting for it to be synchronized to the vertical retrace of the monitor. This allows for higher frame rates than the monitor refresh rate.
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Render no more than "x" frame(s) ahead: where vertical sync has been disabled, use this option to set the number of frames to be prepared by the CPU before being rendered by the graphics processor. A high level of pre-rendered frames may cause a delay in response time for your gaming peripherals.