Vector:
Characterizes an image displaying mode which, as opposed to the bitmap mode, allows objects to be handled without incurring quality losses. The computer no longer treats the graphics' description as pixels, but as mathematical functions.

Vertex blending:
Vertex blending gives developers the ability to create smooth joints between 3D objects, thus giving lifelike animation to the movement of characters. Moving members are no longer cut by cracks and seams at each movement.

VGA (Video Graphics Array):
A graphics standard starting from display resolutions of at least 640x480 at 16 colors.

Video scaling:
If the video display is through a small window, a double-click on the display will enlarge the window. The modification of window size is dealt with directly by the 3D Prophet graphics cards, which means that the result is instantaneous, rather than having to carry out several steps or go through various windows.

VMI (Video Module Interface) connector:
A connector enabling the addition of a daughterboard. Transfers optionally decimated or filtered video data.

Vsync (Vertical sync):
Vertical synchronization synchronizes the process of creation of your graphics board with that of your monitor (or television screen). If your graphics board is creating more images per second than your monitor can cope with then you may encounter display problems as your monitor attempts to display the new image whilst only partially through the display of the first one. Vsync controls the two processes simultaneously so that a new image is only sent to the monitor when it is ready to receive one (that is at the top of its scan).